event_inherited() if (interact && (!can_talk)) { can_talk = true is_talking = 1 scr_text() } if can_talk { switch npc_flag { case 0: with (msg) { message[0] = "* Hey, thanks for saving me back# there!" message[1] = "* Now I can stand in place at a# higher elevation." } can_talk = false npc_flag++ break case 1: with (msg) message[0] = "* Work is rad." can_talk = false break } }