if (keyboard_multicheck_pressed(0) && scr_interact()) { scr_cutscene_start(); object_is_active = true; audio_sound_gain(obj_radio.current_song, 0, 300); audio_play_sound(snd_knock_beautiful, 1, 0); timer = 60; } if (object_is_active == false) exit; if (scr_timer()) { global.cutscene = false; audio_sound_gain(obj_radio.current_song, 1, 300); scr_text(); with (msg) message[0] = "* Sorry! I'm not home!"; object_is_active = false; }