if (keyboard_multicheck_pressed(0) && scr_interact()) { scr_cutscene_start() object_is_active = true audio_sound_gain(obj_radio.current_song, 0, 300) audio_play_sound(snd_knock_beautiful, 1, 0) timer = 60 } if (object_is_active == false) return; if scr_timer() { global.cutscene = false audio_sound_gain(obj_radio.current_song, 1, 300) scr_text() with (msg) message[0] = "* Sorry! I'm not home!" object_is_active = false }