var enemy_dead_2 = global.enemy_dead_2; var enemy_spared_2 = global.enemy_spared_2; if (enemy_dead_2 == false && enemy_spared_2 == false) image_alpha = global.image_alpha_enemy_attacking; if (enemy_dead_2 == true) { x = starting_point_x; y = starting_point_y; instance_create(starting_point_x, starting_point_y, obj_know_cone_dead); instance_destroy(); exit; image_alpha = 0.5; } else if (enemy_spared_2 == true) { sprite_index = spr_know_cone_spared; x = starting_point_x; y = starting_point_y; image_alpha = 0.5; if (no_loop_create_clouds == false) { for (i = 0; i <= 11; i += 1) instance_create(x, y, obj_spare_cloud); } no_loop_create_clouds = true; } if (damage_disjoint_count > 0) { damage_disjoint_count -= 1; } else if (enemy_dead_2 == false && enemy_spared_2 == false) { if (global.enemy_low_hp_2 == true && global.current_hp_enemy_2 < global.max_hp_enemy_2) sprite_index = spr_know_cone_body_critical; else sprite_index = spr_know_cone_body; } if (instance_exists(obj_text_damage_count) && global.fight_number == 2 && no_loop_damage_disjoint_count == false) { time_elapsed = 0; sign_modifier = -1; damage_disjoint_count = 12; no_loop_damage_disjoint_count = true; audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch); } else if (!instance_exists(obj_text_damage_count)) { no_loop_damage_disjoint_count = false; } if (damage_disjoint_count == 12) damage_disjoint_x = -50; else if (damage_disjoint_count == 10) damage_disjoint_x = 50; else if (damage_disjoint_count == 8) damage_disjoint_x = -20; else if (damage_disjoint_count == 6) damage_disjoint_x = 20; else if (damage_disjoint_count == 4) damage_disjoint_x = -10; else if (damage_disjoint_count == 2) damage_disjoint_x = 10; else if (damage_disjoint_count == 0) damage_disjoint_x = 0; if (damage_disjoint_count > 0 || global.current_hp_enemy_2 <= 0) sprite_index = spr_know_cone_dead; x = draw_position_x + damage_disjoint_x; y = draw_position_y + damage_disjoint_y; if (!(instance_exists(obj_text_damage_count) && global.fight_number == 2) && enemy_dead_2 == false && enemy_spared_2 == false) { game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); y = draw_position_y + animation_disjoint_y; var y_store = y; var time_elapsed_ball = time_elapsed - time_elapsed_decrease_ball; if (time_elapsed_ball < 0) { time_elapsed_ball += time_max; sign_modifier_ball = -sign_modifier; } else { sign_modifier_ball = sign_modifier; } game_maker_cannot_do_math = power((time_elapsed_ball / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); animation_disjoint_y = sign_modifier_ball * (max_rise - game_maker_cannot_do_math); y = draw_position_y + animation_disjoint_y; ball_displacement_y = y - ball_displacement_y_value; y = y_store; time_elapsed += time_increase; if (time_elapsed >= time_max) { time_elapsed = 0; sign_modifier = -sign_modifier; } animating = true; } else { animating = false; }