event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 message[0] = "* This is the hottest spot in# Snowdin. Quite literally." message[1] = "* I've wanted to come here for# forever and this is finally my# chance." message[2] = "* It was worth the wait. This is# complete bliss." } npc_flag = 1 break case 1: with (msg) { portrait = false sndfnt = 99 message[0] = "* You know what the best part of# this place is?" message[1] = "* No one knows why the water is# so hot here!" message[2] = "* It's a mystery! Not a monster# alive could tell you!" } npc_flag = 2 break case 2: with (msg) { portrait = false sndfnt = 99 message[0] = "* There are all sorts of theories# of course." message[1] = "* Some say it's heated by hot# rocks deep underground." message[2] = "* Some say it's caused by# volcanic activity." message[3] = "* Some say it's heated by runoff# from the Core in Hotland." message[4] = "* Whatever it is, the water is so# relaxing that folks don't seem# to care." message[5] = "* At least I know I don't.# Everything just melts away." } npc_flag = 3 break case 3: with (msg) { portrait = false sndfnt = 99 message[0] = "* Ahhhh." message[1] = "* So nice and warm." } } } depth = -999