event_inherited(); if (interact) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { portrait = false; sndfnt = 99; message[0] = "* This is the hottest spot in# Snowdin. Quite literally."; message[1] = "* I've wanted to come here for# forever and this is finally my# chance."; message[2] = "* It was worth the wait. This is# complete bliss."; } npc_flag = 1; break; case 1: with (msg) { portrait = false; sndfnt = 99; message[0] = "* You know what the best part of# this place is?"; message[1] = "* No one knows why the water is# so hot here!"; message[2] = "* It's a mystery! Not a monster# alive could tell you!"; } npc_flag = 2; break; case 2: with (msg) { portrait = false; sndfnt = 99; message[0] = "* There are all sorts of theories# of course."; message[1] = "* Some say it's heated by hot# rocks deep underground."; message[2] = "* Some say it's caused by# volcanic activity."; message[3] = "* Some say it's heated by runoff# from the Core in Hotland."; message[4] = "* Whatever it is, the water is so# relaxing that folks don't seem# to care."; message[5] = "* At least I know I don't.# Everything just melts away."; } npc_flag = 3; break; case 3: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Ahhhh."; message[1] = "* So nice and warm."; } } } depth = -999;