if (scr_interact() && keyboard_multicheck_pressed(0)) waiter = 1 if (waiter == 1) { scr_text() with (msg) { if (global.sworks_flag[51] == 1) { message[0] = "* (It's full of epic emptiness.)" if (!global.dialogue_open) other.waiter = 0 return; } message[0] = "* (You open the mysterious chest# as an epic melody slowly# crescendos in your head.)" message[1] = "* (You found a Golden Bandana!)" message[2] = "* (Take it?)" ch_msg = 2 ch[1] = "Yes" ch[2] = "No" if (message_current == 1) other.image_index = 1 if (outcome == 1) { if scr_item("G. Bandana") { message[3] = "* (You got the Golden Bandana!)" global.sworks_flag[51] = 1 } else { message[3] = "* (Not enough space.)" other.image_index = 0 } other.waiter = 0 } if (outcome == 2) { global.dialogue_open = false other.waiter = 0 other.image_index = 0 } } }