image_speed = 0.2 alarm[0] = 30 scene = 0 cutscene_timer = 0 fly_speed = 2 mail_whale_y_target = obj_pl.y - 15 mail_whale_shadow_alpha = 0 if (x > obj_pl.x) obj_pl.direction = 0 else obj_pl.direction = 180 depth = (-((obj_pl.y + 15))) if (global.player_can_travel == true) sprite_index = spr_mail_whale_basket_empty_yellow mail_whale_travel_noloop = false mail_whale_mail_noloop = false scr_new_mail_check() scr_load_palette_shader(1) palette_index = obj_pl.palette_index shader_on = obj_pl.shader_on transition = -4