if live_call() return global.live_result; draw_set_alpha(mail_whale_shadow_alpha) draw_sprite(spr_npc_shadow, 0, x, (mail_whale_y_target + 30)) draw_set_alpha(1) draw_self() if (shader_on && sprite_index == spr_mail_whale_basket_clover_yellow) { shader_set(sh_palette_swap) shader_set_uniform_f(u_palette_index, palette_index) shader_set_uniform_f(u_palette_texel_height, uniform_info[0]) shader_set_uniform_f(u_palette_texel_width, uniform_info[1]) shader_set_uniform_f(u_palette_x_offset, uniform_info[2]) shader_set_uniform_f(u_palette_y_offset, uniform_info[3]) shader_set_uniform_i(u_color_vect, uniform_info[4]) texture_set_stage(u_palette_tex, palette_sampler) draw_sprite_ext(spr_mail_whale_basket_only_clover, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha) shader_reset() } else if (shader_on == false && sprite_index == spr_mail_whale_basket_clover_yellow) draw_sprite_ext(spr_mail_whale_basket_only_clover, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha)