if live_call() return global.live_result; with (other) { draw_set_font(fnt_main) draw_set_halign(fa_left) if (room == rm_mainmenu) { var xx = 160 var bg_yy = 175 if (route != 3) draw_sprite(global.menu_sprite, 0, xx, bg_yy) var yy = 70 if (p[1] == true) draw_set_color(c_yellow) draw_text_outline(((__view_get((0 << 0), 0)) + 85), yy, string_hash_to_newline("Continue")) draw_set_color(c_white) if (p[2] == true) draw_set_color(c_yellow) draw_text_outline(((__view_get((0 << 0), 0)) + 175), yy, string_hash_to_newline("Reset")) draw_set_color(c_white) if (p[3] == true) draw_set_color(c_yellow) draw_set_halign(fa_center) draw_text_outline(((__view_get((0 << 0), 0)) + 160), (yy + 20), string_hash_to_newline("Config")) draw_set_color(c_white) draw_set_color(c_white) draw_set_halign(fa_left) ini_open("Save.sav") draw_text_outline(((__view_get((0 << 0), 0)) + 65), (yy - 50), string_hash_to_newline("Clover")) draw_text_outline(((__view_get((0 << 0), 0)) + 145), (yy - 50), string_hash_to_newline("LV" + (string(ini_read_real("Save1", "LV", 1))))) var play_time = ini_read_real("Playtime", "Seconds", 0) var string_minutes = string(play_time div 60) var string_seconds = string(play_time % 60) if (real(string_minutes) < 10) string_minutes = "0" + string_minutes if (real(string_seconds) < 10) string_seconds = "0" + string_seconds draw_text_outline(((__view_get((0 << 0), 0)) + 210), (yy - 50), string_hash_to_newline(string_minutes + ":" + string_seconds)) draw_text_outline(((__view_get((0 << 0), 0)) + 65), (yy - 30), string_hash_to_newline(ini_read_string("Save1", "rmName", "Room Name"))) ini_close() } else { draw_set_halign(fa_center) draw_set_font(fnt_battle) draw_set_color(c_white) if (p[1] == true) draw_set_color(c_yellow) draw_text_outline(160, 170, string_hash_to_newline("Begin Game")) draw_set_color(c_white) if (p[2] == true) draw_set_color(c_yellow) draw_text_outline(160, 190, string_hash_to_newline("Config")) draw_set_halign(fa_left) draw_set_color(c_white) } }