if (live_call()) return global.live_result; draw_set_font(fnt_main); draw_set_halign(fa_center); display_set_gui_size(640, 480); draw_text(320, 60, "Undertale Yellow DEBUG BUILD"); draw_set_color(c_white); draw_text(320, 100, "CONTINUE"); draw_text(320, 160, "RESET OPTIONS:"); draw_text(320, 190, "ROUTE: " + route_selection); draw_text(320, 210, "BONUS ITEMS:" + string(bonus_items)); draw_text(320, 230, "FOLLOWER:" + object_get_name(follower_selection)); draw_text(320, 250, "ROOM: " + room_selection); draw_text(320, 270, "RESET"); draw_text(320, 300, "INSTANT CEROBA"); draw_text(320, 330, "INSTANT FLOWEY"); draw_text(320, 360, "INSTANT MARTLET"); draw_set_color(c_white); var soul_xx = 240; var soul_yy = 100; switch (menu_selection) { case 0: soul_yy = 100; break; case 1: soul_yy = 190; break; case 2: soul_yy = 210; break; case 3: soul_yy = 230; break; case 4: soul_yy = 250; break; case 5: soul_yy = 270; break; case 6: soul_yy = 300; break; case 7: soul_yy = 330; break; case 8: soul_yy = 360; break; } draw_sprite(spr_heart_yellow_down, 0, soul_xx, soul_yy + 8); draw_set_halign(fa_left); display_set_gui_size(320, 240);