if live_call() return global.live_result; draw_set_font(fnt_main) draw_set_halign(fa_center) display_set_gui_size(640, 480) draw_text(320, 60, "Undertale Yellow DEBUG BUILD") draw_set_color(c_white) draw_text(320, 100, "CONTINUE") draw_text(320, 160, "RESET OPTIONS:") draw_text(320, 190, ("ROUTE: " + route_selection)) draw_text(320, 210, ("BONUS ITEMS:" + string(bonus_items))) draw_text(320, 230, ("FOLLOWER:" + object_get_name(follower_selection))) draw_text(320, 250, ("ROOM: " + room_selection)) draw_text(320, 270, "RESET") draw_text(320, 300, "INSTANT CEROBA") draw_text(320, 330, "INSTANT FLOWEY") draw_text(320, 360, "INSTANT MARTLET") draw_set_color(c_white) var soul_xx = 240 var soul_yy = 100 switch menu_selection { case 0: soul_yy = 100 break case 1: soul_yy = 190 break case 2: soul_yy = 210 break case 3: soul_yy = 230 break case 4: soul_yy = 250 break case 5: soul_yy = 270 break case 6: soul_yy = 300 break case 7: soul_yy = 330 break case 8: soul_yy = 360 break } draw_sprite(spr_heart_yellow_down, 0, soul_xx, (soul_yy + 8)) draw_set_halign(fa_left) display_set_gui_size(320, 240)