event_inherited(); if (interact) { scr_text(); is_talking = 1; with (msg) { sndfnt_array[0] = 391; message[0] = "* (Ceroba's many outfits hang in# the closet.)"; message[1] = "* (You can see someone else's# clothes hidden behind the front# row.)"; if (other.npc_flag == 0 && global.party_member != -4) { sndfnt_array[2] = 102; message[2] = "* Ceroba knows what she# likes, huh?"; message[3] = "* Usually I'd be envious# of such intense resolve# but...\t"; message[4] = "* ...I'm not so sure it's# a good trait anymore."; prt[2] = 311; prt[3] = 324; prt[4] = 329; } } npc_flag = 1; }