if live_call() return global.live_result; var battle_box = obj_dialogue_box_battle_transformation_any scr_enemy_attack_bullet_hit() if bullet_destroy_self { instance_create_depth(x, y, depth, obj_martlet_attack_block_piece) instance_destroy() } if (y > (battle_box.bbox_bottom + 10)) { image_alpha -= 0.2 if (image_alpha <= 0) instance_destroy() } else if (image_alpha < 1) image_alpha += 0.25