if (live_call()) return global.live_result; var battle_box = 3154; scr_enemy_attack_bullet_hit(); if (bullet_destroy_self) { instance_create_depth(x, y, depth, obj_martlet_attack_block_piece); instance_destroy(); } if (y > (battle_box.bbox_bottom + 10)) { image_alpha -= 0.2; if (image_alpha <= 0) instance_destroy(); } else if (image_alpha < 1) { image_alpha += 0.25; }