if (live_call()) return global.live_result; var battle_box = 3154; if (bullet_hit_overlay > 0.01) bullet_hit_overlay = lerp(bullet_hit_overlay, 0, 0.15); else bullet_hit_overlay = 0; if (y > (battle_box.bbox_bottom + 10)) { image_alpha -= 0.2; if (image_alpha <= 0) instance_destroy(self, false); } else if (image_alpha < 1) { image_alpha += 0.25; } if (destroy_timer > 0) destroy_timer--; else if (destroy_timer == 0) instance_destroy();