if live_call() return global.live_result; var battle_box = obj_dialogue_box_battle_transformation_any if (bullet_hit_overlay > 0.01) bullet_hit_overlay = lerp(bullet_hit_overlay, 0, 0.15) else bullet_hit_overlay = 0 if (y > (battle_box.bbox_bottom + 10)) { image_alpha -= 0.2 if (image_alpha <= 0) instance_destroy(self, false) } else if (image_alpha < 1) image_alpha += 0.25 if (destroy_timer > 0) destroy_timer-- else if (destroy_timer == 0) instance_destroy()