if live_call() return global.live_result; if (spawn_noloop == false) { spawn_noloop = true x_offset = image_xscale * 10 x += x_offset } switch scene { case 0: if (image_alpha < 1) image_alpha += 0.2 break } if (can_move == true) { var lerp_speed = 0.25 if (image_speed != 0) { x_offset = 0 lerp_speed = 0.75 } var xx = obj_heart_battle_fighting_parent.x - x_diff + x_offset x = lerp((x + (irandom_range(-2, 2))), xx, lerp_speed) y = lerp((y + (irandom_range(-2, 2))), (obj_heart_battle_fighting_parent.y - y_diff), 0.25) }