if live_call() return global.live_result; if (y > ystart) { var line_col = make_color_rgb(210, 210, 210) draw_set_color(line_col) var xx_1 = battle_box.bbox_left + 4 + 50 var xx_2 = battle_box.bbox_left + 4 + 100 var xx_3 = battle_box.bbox_left + 4 + 150 draw_rectangle((xx_1 - 1), (ystart + 25), (xx_1 + 1), (y + 25), false) draw_rectangle_color((xx_1 - 1), (ystart + 25), (xx_1 + 1), clamp((y + 25), (y + 25), (ystart + 30)), c_black, c_black, line_col, line_col, false) draw_rectangle_color((xx_1 - 1), (y + 15), (xx_1 + 1), (y + 25), line_col, line_col, c_black, c_black, false) draw_rectangle((xx_2 - 1), ystart, (xx_2 + 1), y, false) draw_rectangle_color((xx_2 - 1), ystart, (xx_2 + 1), clamp(y, y, (ystart + 30)), c_black, c_black, line_col, line_col, false) draw_rectangle_color((xx_2 - 1), (y - 10), (xx_2 + 1), y, line_col, line_col, c_black, c_black, false) draw_rectangle((xx_3 - 1), (ystart + 34), (xx_3 + 1), (y + 34), false) draw_rectangle_color((xx_3 - 1), (ystart + 34), (xx_3 + 1), clamp((y + 34), (y + 34), (ystart + 30)), c_black, c_black, line_col, line_col, false) draw_rectangle_color((xx_3 - 1), (y + 24), (xx_3 + 1), (y + 34), line_col, line_col, c_black, c_black, false) } draw_self()