if live_call() return global.live_result; state = 1 image_angle = direction - 180 image_alpha = 1 if (!audio_is_playing(snd_mart_feather_atk3)) { var shoot_sound = audio_play_sound(snd_mart_feather_atk3, 20, 0) audio_sound_set_track_position(shoot_sound, 0.7) }