var enemy_dead = global.enemy_dead var enemy_spared = global.enemy_spared if (enemy_dead == false && enemy_spared == false) { if (damage_disjoint_count == 0) { if instance_exists(obj_martlet_head) { with (obj_martlet_head) image_alpha = obj_martlet_body.image_alpha } if instance_exists(obj_martlet_hand_right) { with (obj_martlet_hand_right) image_alpha = obj_martlet_body.image_alpha } if instance_exists(obj_martlet_hand_left) { with (obj_martlet_hand_left) image_alpha = obj_martlet_body.image_alpha } } }