var enemy_dead = global.enemy_dead; var enemy_spared = global.enemy_spared; if (enemy_dead == false && enemy_spared == false) { if (damage_disjoint_count == 0) { if (instance_exists(obj_martlet_head)) { with (obj_martlet_head) image_alpha = obj_martlet_body.image_alpha; } if (instance_exists(obj_martlet_hand_right)) { with (obj_martlet_hand_right) image_alpha = obj_martlet_body.image_alpha; } if (instance_exists(obj_martlet_hand_left)) { with (obj_martlet_hand_left) image_alpha = obj_martlet_body.image_alpha; } } }