if (global.image_alpha_enemy_attacking < 1) image_alpha = 1 else image_alpha = obj_martlet_body.image_alpha x = obj_martlet_body.x y = obj_martlet_body.y image_xscale = obj_martlet_body.image_xscale image_yscale = obj_martlet_body.image_yscale if (obj_martlet_body.damage_disjoint_count > 0) image_alpha = 0