if (global.image_alpha_enemy_attacking < 1) image_alpha = 1; else image_alpha = obj_martlet_body.image_alpha; x = obj_martlet_body.x; y = obj_martlet_body.y; image_xscale = obj_martlet_body.image_xscale; image_yscale = obj_martlet_body.image_yscale; if (obj_martlet_body.damage_disjoint_count > 0) image_alpha = 0;