event_inherited() up_sprite = 273 right_sprite = 270 down_sprite = 274 left_sprite = 272 up_sprite_idle = 262 right_sprite_idle = 263 down_sprite_idle = 265 left_sprite_idle = 268 action_sprite = false scene = 0 can_walk = true x_dest[0] = 360 y_dest[0] = y actor_speed = 3 axis_override = "x" end_direction = "left" walk_collider = -4