if (live_call()) return global.live_result; martlet_head = instance_create_depth(x, y, depth + 1, obj_martlet_final_head); martlet_leg_back = instance_create_depth(x, y, depth - 2, obj_martlet_final_leg_back); martlet_leg_front = instance_create_depth(x, y, depth - 3, obj_martlet_final_leg_front); martlet_talon_back = instance_create_depth(x, y, depth + 1, obj_martlet_final_talon_back); martlet_talon_front = instance_create_depth(x, y, depth - 4, obj_martlet_final_talon_front); martlet_wing_right = instance_create_depth(x, y, depth + 4, obj_martlet_final_wing); martlet_wing_left = instance_create_depth(x, y, depth + 4, obj_martlet_final_wing); martlet_hair = instance_create_depth(x, y, depth + 5, obj_martlet_final_hair); martlet_wing_left.image_xscale = -1; martlet_animation_enabled = false; martlet_sprites_reset = false; martlet_sprite_base = 2632; martlet_y_target = 100; no_loop = false; sin_timer = 0; speed_multiplier = 1; healthbar_alpha = 0; healthbar_timer = 0; healthbar_timer_max = 30; damage_flash_timer = 0; wing_surf = surface_create(surface_get_width(application_surface), surface_get_height(application_surface));