if live_call() return global.live_result; martlet_head = instance_create_depth(x, y, (depth + 1), obj_martlet_final_head) martlet_leg_back = instance_create_depth(x, y, (depth - 2), obj_martlet_final_leg_back) martlet_leg_front = instance_create_depth(x, y, (depth - 3), obj_martlet_final_leg_front) martlet_talon_back = instance_create_depth(x, y, (depth + 1), obj_martlet_final_talon_back) martlet_talon_front = instance_create_depth(x, y, (depth - 4), obj_martlet_final_talon_front) martlet_wing_right = instance_create_depth(x, y, (depth + 4), obj_martlet_final_wing) martlet_wing_left = instance_create_depth(x, y, (depth + 4), obj_martlet_final_wing) martlet_hair = instance_create_depth(x, y, (depth + 5), obj_martlet_final_hair) martlet_wing_left.image_xscale = -1 martlet_animation_enabled = false martlet_sprites_reset = false martlet_sprite_base = 2632 martlet_y_target = 100 no_loop = false sin_timer = 0 speed_multiplier = 1 healthbar_alpha = 0 healthbar_timer = 0 healthbar_timer_max = 30 damage_flash_timer = 0 wing_surf = surface_create(surface_get_width(application_surface), surface_get_height(application_surface))