if live_call() return global.live_result; max_size_x = 640 max_size_y = 250 grid_size_x = 600 grid_size_y = 220 bg_grid_offset = 10 grid_n_x = 30 grid_n_y = 11 shader = sh_jrpg_transition u_size = shader_get_uniform(shader, "size") size = 0 draw_alpha = 0 draw_shader = false stars = [[128, 207, 0], [140, 58, 0], [45, 135, 1], [330, 135, 1], [482, 89, 1], [536, 44, 2], [500, 186, 3]] fade_out = false