if live_call() return global.live_result; scene = 0 cutscene_timer = 0 cutscene_music = 0 draw_alpha = 1 draw_alpha_white = 0 global.cutscene = true obj_pl.image_alpha = 0 var martlet = instance_create_depth(200, 110, -100, obj_martlet_npc) with (martlet) npc_direction = "up"