if live_call() return global.live_result; up_sprite = 273 right_sprite = 270 down_sprite = 274 left_sprite = 272 up_sprite_idle = 262 right_sprite_idle = 263 down_sprite_idle = 265 left_sprite_idle = 268 up_sprite_run = 277 right_sprite_run = 278 down_sprite_run = 280 left_sprite_run = 279 sprites_water_override = false npc_move_delay_max = 10 npc_move_current = 0 last_player_dir = obj_pl.direction for (var i = npc_move_delay_max; i > 0; i--) { x_new[i] = -1 y_new[i] = -1 dir_new[i] = obj_pl.direction sprinting_new[i] = false } image_index = 0 image_speed = 0 npc_reset = false is_talking = false follower_idle = true npc_actor = 1164 if (x != obj_pl.x || y != obj_pl.y) { var x_dist = obj_pl.x - x var y_dist = obj_pl.y - y for (i = 0; i <= npc_move_delay_max; i++) { x_new[i] = x + (obj_pl.x - x) / npc_move_delay_max * i y_new[i] = y + (obj_pl.y - y) / npc_move_delay_max * i dir_new[i] = obj_pl.direction npc_move_current += 1 } } scr_load_palette_shader(0) palette_index = 0 event_perform(ev_step, ev_step_normal)