if (live_call()) return global.live_result; up_sprite = 273; right_sprite = 270; down_sprite = 274; left_sprite = 272; up_sprite_idle = 262; right_sprite_idle = 263; down_sprite_idle = 265; left_sprite_idle = 268; up_sprite_run = 277; right_sprite_run = 278; down_sprite_run = 280; left_sprite_run = 279; sprites_water_override = false; npc_move_delay_max = 10; npc_move_current = 0; last_player_dir = obj_pl.direction; for (var i = npc_move_delay_max; i > 0; i--) { x_new[i] = -1; y_new[i] = -1; dir_new[i] = obj_pl.direction; sprinting_new[i] = false; } image_index = 0; image_speed = 0; npc_reset = false; is_talking = false; follower_idle = true; npc_actor = 1164; if (x != obj_pl.x || y != obj_pl.y) { var x_dist = obj_pl.x - x; var y_dist = obj_pl.y - y; for (var i = 0; i <= npc_move_delay_max; i++) { x_new[i] = x + (((obj_pl.x - x) / npc_move_delay_max) * i); y_new[i] = y + (((obj_pl.y - y) / npc_move_delay_max) * i); dir_new[i] = obj_pl.direction; npc_move_current += 1; } } scr_load_palette_shader(0); palette_index = 0; event_perform(ev_step, ev_step_normal);