starting_point_x = x; starting_point_y = y; starting_point_xscale = 1; starting_point_yscale = 1; draw_position_x = starting_point_x; draw_position_y = starting_point_y; draw_position_xscale = starting_point_xscale; draw_position_yscale = starting_point_yscale; damage_disjoint_x = 0; damage_disjoint_y = 0; damage_disjoint_count = 0; no_loop_damage_disjoint_count = false; no_loop_create_clouds = false; animating = false; during_dialogue = false; fight_mode = false; sign_modifier = 1; time_elapsed = 0; time_max = 60; time_increase = 1; max_rise = 0.025; max_rise_ext = 0.01; head_displacement_y_multiplier = 0 / sprite_height; time_elapsed_decrease_head = 4; hand_left_displacement_y_multiplier = 22 / sprite_height; time_elapsed_decrease_hand_left = 0; hand_right_displacement_y_multiplier = 22 / sprite_height; time_elapsed_decrease_hand_right = 0; id_martlet_wing_gust = -4; id_martlet_fight_mode = -4; instance_create(x, y, obj_martlet_g_body_shadow);