starting_point_x = x starting_point_y = y starting_point_xscale = 1 starting_point_yscale = 1 draw_position_x = starting_point_x draw_position_y = starting_point_y draw_position_xscale = starting_point_xscale draw_position_yscale = starting_point_yscale damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 no_loop_damage_disjoint_count = false no_loop_create_clouds = false animating = false during_dialogue = false fight_mode = false sign_modifier = 1 time_elapsed = 0 time_max = 60 time_increase = 1 max_rise = 0.025 max_rise_ext = 0.01 head_displacement_y_multiplier = 0 / sprite_height time_elapsed_decrease_head = 4 hand_left_displacement_y_multiplier = 22 / sprite_height time_elapsed_decrease_hand_left = 0 hand_right_displacement_y_multiplier = 22 / sprite_height time_elapsed_decrease_hand_right = 0 id_martlet_wing_gust = -4 id_martlet_fight_mode = -4 instance_create(x, y, obj_martlet_g_body_shadow)