fight_mode = true starting_point_x = x starting_point_y = y starting_point_xscale = 1 starting_point_yscale = 1 draw_position_x = starting_point_x draw_position_y = starting_point_y draw_position_xscale = starting_point_xscale draw_position_yscale = starting_point_yscale sprite_index = spr_martlet_g_body image_speed = 0 image_index = 0 image_xscale = 1 image_yscale = 1 global.enemy_target_x = obj_martlet_g_body.x - 10 sign_modifier_g = 1 time_elapsed_g = 0 time_max_g = 20 time_increase_g = 1 max_rise_g = 0.025 max_rise_ext_g = 0.01 head_displacement_y_multiplier_g = 2 / sprite_height time_elapsed_decrease_head_g = 2 hand_left_displacement_y_multiplier_g = 20 / sprite_height time_elapsed_decrease_hand_left_g = 0 hand_right_displacement_y_multiplier_g = 20 / sprite_height time_elapsed_decrease_hand_right_g = 0 with (obj_martlet_g_head) { x = obj_martlet_g_body.x - 10 y = obj_martlet_g_body.y - 132 starting_point_x = x starting_point_y = y starting_point_xscale = 1 starting_point_yscale = 1 draw_position_x = starting_point_x draw_position_y = starting_point_y draw_position_xscale = starting_point_xscale draw_position_yscale = starting_point_yscale sprite_index = spr_martlet_head_angry image_speed = 0 image_index = 0 image_xscale = 1 image_yscale = 1 head_sprite = spr_martlet_head_angry } with (obj_martlet_g_hand_left) { x = obj_martlet_g_body.x - 36 y = obj_martlet_g_body.y - 114 starting_point_x = x starting_point_y = y starting_point_xscale = 1 starting_point_yscale = 1 draw_position_x = starting_point_x draw_position_y = starting_point_y draw_position_xscale = starting_point_xscale draw_position_yscale = starting_point_yscale sprite_index = spr_martlet_g_hand_left image_speed = 0 image_index = 0 image_xscale = 1 image_yscale = 1 hand_left_sprite = 2072 } with (obj_martlet_g_hand_right) { x = obj_martlet_g_body.x + 14 y = obj_martlet_g_body.y - 114 starting_point_x = x starting_point_y = y starting_point_xscale = 1 starting_point_yscale = 1 draw_position_x = starting_point_x draw_position_y = starting_point_y draw_position_xscale = starting_point_xscale draw_position_yscale = starting_point_yscale sprite_index = spr_martlet_g_hand_right image_speed = 0 image_index = 0 image_xscale = 1 image_yscale = 1 hand_left_sprite = 2074 }