fight_mode = true; starting_point_x = x; starting_point_y = y; starting_point_xscale = 1; starting_point_yscale = 1; draw_position_x = starting_point_x; draw_position_y = starting_point_y; draw_position_xscale = starting_point_xscale; draw_position_yscale = starting_point_yscale; sprite_index = spr_martlet_g_body; image_speed = 0; image_index = 0; image_xscale = 1; image_yscale = 1; global.enemy_target_x = obj_martlet_g_body.x - 10; sign_modifier_g = 1; time_elapsed_g = 0; time_max_g = 20; time_increase_g = 1; max_rise_g = 0.025; max_rise_ext_g = 0.01; head_displacement_y_multiplier_g = 2 / sprite_height; time_elapsed_decrease_head_g = 2; hand_left_displacement_y_multiplier_g = 20 / sprite_height; time_elapsed_decrease_hand_left_g = 0; hand_right_displacement_y_multiplier_g = 20 / sprite_height; time_elapsed_decrease_hand_right_g = 0; with (obj_martlet_g_head) { x = obj_martlet_g_body.x - 10; y = obj_martlet_g_body.y - 132; starting_point_x = x; starting_point_y = y; starting_point_xscale = 1; starting_point_yscale = 1; draw_position_x = starting_point_x; draw_position_y = starting_point_y; draw_position_xscale = starting_point_xscale; draw_position_yscale = starting_point_yscale; sprite_index = spr_martlet_head_angry; image_speed = 0; image_index = 0; image_xscale = 1; image_yscale = 1; head_sprite = 309; } with (obj_martlet_g_hand_left) { x = obj_martlet_g_body.x - 36; y = obj_martlet_g_body.y - 114; starting_point_x = x; starting_point_y = y; starting_point_xscale = 1; starting_point_yscale = 1; draw_position_x = starting_point_x; draw_position_y = starting_point_y; draw_position_xscale = starting_point_xscale; draw_position_yscale = starting_point_yscale; sprite_index = spr_martlet_g_hand_left; image_speed = 0; image_index = 0; image_xscale = 1; image_yscale = 1; hand_left_sprite = 2072; } with (obj_martlet_g_hand_right) { x = obj_martlet_g_body.x + 14; y = obj_martlet_g_body.y - 114; starting_point_x = x; starting_point_y = y; starting_point_xscale = 1; starting_point_yscale = 1; draw_position_x = starting_point_x; draw_position_y = starting_point_y; draw_position_xscale = starting_point_xscale; draw_position_yscale = starting_point_yscale; sprite_index = spr_martlet_g_hand_right; image_speed = 0; image_index = 0; image_xscale = 1; image_yscale = 1; hand_left_sprite = 2074; }