if (obj_martlet_g_body.fight_mode == true) sprite_index = spr_martlet_g_hand_right_shadow else if (obj_martlet_g_hand_right.sprite_index == spr_martlet_hand_right_up) sprite_index = spr_martlet_hand_right_up_shadow else sprite_index = spr_martlet_hand_right_down_shadow if (global.image_alpha_enemy_attacking < 1) image_alpha = 1 else image_alpha = obj_martlet_g_hand_right.image_alpha x = obj_martlet_g_hand_right.x y = obj_martlet_g_hand_right.y image_xscale = obj_martlet_g_hand_right.image_xscale image_yscale = obj_martlet_g_hand_right.image_yscale image_angle = obj_martlet_g_hand_right.image_angle