if (obj_martlet_g_body.fight_mode == true) sprite_index = spr_martlet_g_hand_right_shadow; else if (obj_martlet_g_hand_right.sprite_index == spr_martlet_hand_right_up) sprite_index = spr_martlet_hand_right_up_shadow; else sprite_index = spr_martlet_hand_right_down_shadow; if (global.image_alpha_enemy_attacking < 1) image_alpha = 1; else image_alpha = obj_martlet_g_hand_right.image_alpha; x = obj_martlet_g_hand_right.x; y = obj_martlet_g_hand_right.y; image_xscale = obj_martlet_g_hand_right.image_xscale; image_yscale = obj_martlet_g_hand_right.image_yscale; image_angle = obj_martlet_g_hand_right.image_angle;