var enemy_dead = global.enemy_dead; var enemy_spared = global.enemy_spared; var enemy_mode = global.enemy_mode; if (enemy_dead == true) { instance_destroy(); exit; image_alpha = 0.5; } else if (enemy_spared == true) { instance_destroy(); exit; } if (damage_disjoint_count > 0) { damage_disjoint_count -= 1; } else if (enemy_dead == false && enemy_spared == false) { if (obj_martlet_g_body.fight_mode == true) head_sprite = 3526; else head_sprite = 29; } if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) { damage_disjoint_count = 12; no_loop_damage_disjoint_count = true; } else if (!instance_exists(obj_text_damage_count)) { no_loop_damage_disjoint_count = false; } if (damage_disjoint_count == 12) damage_disjoint_x = -50; else if (damage_disjoint_count == 10) damage_disjoint_x = 50; else if (damage_disjoint_count == 8) damage_disjoint_x = -20; else if (damage_disjoint_count == 6) damage_disjoint_x = 20; else if (damage_disjoint_count == 4) damage_disjoint_x = -10; else if (damage_disjoint_count == 2) damage_disjoint_x = 10; else if (damage_disjoint_count == 0) damage_disjoint_x = 0; if (damage_disjoint_count > 0) image_alpha = 0;