instance_create(obj_pl.x, obj_pl.y, obj_heart_initiate_battle) global.battle_enemy_name = "martlet pacifist" global.battling_enemy = false global.battling_boss = true global.battle_start = true global.current_room_overworld = room_get_name(room) if (global.geno_complete[2] == false && global.route == 3) global.route = 1