if live_call() return global.live_result; if (waiter == 1) return; switch scene { case 0: choice_alpha += 0.01 if (choice_alpha >= 0.8) { audio_play_sound(snd_mainmenu_select, 1, 0) choice_alpha = 1 cutscene_advance() } break case 1: if (choice == 0) { if (global.left_keyp && p[2] == true) { p[2] = false p[1] = true audio_play_sound(snd_mainmenu_select, 1, 0) } if (global.right_keyp && p[1] == true) { p[2] = true p[1] = false audio_play_sound(snd_mainmenu_select, 1, 0) } if (keyboard_multicheck_pressed(0) == true) { audio_play_sound(snd_confirm, 1, 0) if (p[1] == true) choice = 1 if (p[2] == true) choice = 2 } } else { choice_alpha -= 0.15 if (choice_alpha <= 0) cutscene_advance() } break case 2: cutscene_wait(1) break case 3: if (choice == 1) { audio_play_sound(mus_cymbal, 10, 0) alarm[1] = 1 instance_create(0, 0, obj_transition_white) if file_exists("Save.sav") file_delete("Save.sav") ini_open("Save02.sav") ini_write_real("00", "02", 0) ini_write_real("00", "03", 0) ini_write_real("00", "04", 0) ini_close() instance_destroy() scene++ } else game_end() break }