if (live_call()) return global.live_result; if (waiter == 1) exit; switch (scene) { case 0: choice_alpha += 0.01; if (choice_alpha >= 0.8) { audio_play_sound(snd_mainmenu_select, 1, 0); choice_alpha = 1; cutscene_advance(); } break; case 1: if (choice == 0) { if (global.left_keyp && p[2] == true) { p[2] = false; p[1] = true; audio_play_sound(snd_mainmenu_select, 1, 0); } if (global.right_keyp && p[1] == true) { p[2] = true; p[1] = false; audio_play_sound(snd_mainmenu_select, 1, 0); } if (keyboard_multicheck_pressed(0) == true) { audio_play_sound(snd_confirm, 1, 0); if (p[1] == true) choice = 1; if (p[2] == true) choice = 2; } } else { choice_alpha -= 0.15; if (choice_alpha <= 0) cutscene_advance(); } break; case 2: cutscene_wait(1); break; case 3: if (choice == 1) { audio_play_sound(mus_cymbal, 10, 0); alarm[1] = 1; instance_create(0, 0, obj_transition_white); if (file_exists("Save.sav")) file_delete("Save.sav"); ini_open("Save02.sav"); ini_write_real("00", "02", 0); ini_write_real("00", "03", 0); ini_write_real("00", "04", 0); ini_close(); instance_destroy(); scene++; } else { game_end(); } break; }