with (obj_microf_cutscene) instance_destroy() draw = false global.battle_enemy_name = "micro froggit" global.exclamation_mark_type = "nothing" global.battling_enemy = false global.battling_boss = true global.battle_start = true global.current_room_overworld = room_get_name(room) instance_create(obj_pl.x, obj_pl.y, obj_heart_initiate_battle) obj_pl.image_alpha = 0 audio_stop_all() instance_destroy()