var yy = (__view_get((1 << 0), 0)) / 1.2 - 100 for (var i = 0; i <= room_width; i += background_get_width(mountain_bg2_layer1)) draw_background(mountain_bg2_layer1, ((__view_get((0 << 0), 0)) + i), yy) for (i = -200; i <= room_width; i += background_get_width(mountain_bg2_layer2)) draw_background(mountain_bg2_layer2, (((__view_get((0 << 0), 0)) + i) / 1.05), (120 + yy)) var mountain_offset = -200 for (i = mountain_offset; i <= room_width; i += background_get_width(mountain_bg_layer4)) draw_background(mountain_bg_layer4, ((__view_get((0 << 0), 0)) / 1.3 + i), (150 + yy)) for (i = 0; i <= room_width; i += background_get_width(mountain_bg2_layer3)) draw_background(mountain_bg2_layer3, ((__view_get((0 << 0), 0)) / 1.07 + i), (118 + yy)) for (i = 0; i <= room_width; i += background_get_width(mountain_bg2_layer4)) draw_background(mountain_bg2_layer4, ((__view_get((0 << 0), 0)) / 1.1 + i), (114 + yy)) for (i = 0; i <= room_width; i += sprite_get_width(spr_mountain_bg_layer7)) draw_sprite(spr_mountain_bg_layer7, -1, ((__view_get((0 << 0), 0)) / 1.1 + i), (68 + yy))