for (var i = 0; i <= room_width; i += background_get_width(mountain_bg_layer2)) draw_background(mountain_bg_layer2, (((__view_get((0 << 0), 0)) + i) / 1.05), 109) draw_background(mountain_bg_layer3, (((__view_get((0 << 0), 0)) + 180) / 1.05), 106) var mountain_offset = -400 for (i = mountain_offset; i <= room_width; i += background_get_width(mountain_bg_layer4)) draw_background(mountain_bg_layer4, ((__view_get((0 << 0), 0)) / 1.3 + i), 100) for (i = 0; i <= room_width; i += background_get_width(mountain_bg_layer6)) draw_background(mountain_bg_layer6, ((__view_get((0 << 0), 0)) / 1.07 + i), 102) for (i = 0; i <= room_width; i += background_get_width(mountain_bg_layer5)) draw_background(mountain_bg_layer5, ((__view_get((0 << 0), 0)) / 1.1 + i), 92) for (i = 0; i <= room_width; i += sprite_get_width(spr_mountain_bg_layer7)) draw_sprite(spr_mountain_bg_layer7, -1, ((__view_get((0 << 0), 0)) / 1.1 + i), 42) for (i = 0; i <= room_width; i += sprite_get_width(mountain_bg_layer8)) draw_background(mountain_bg_layer8, ((__view_get((0 << 0), 0)) / 1.15 + i), 40)