if (starlo_overlay == 1) { draw_set_color(c_white); draw_rectangle(obj_starlo_npc.bbox_left, obj_starlo_npc.bbox_top, 320, -240, false); with (obj_starlo_npc) draw_self(); } if (starlo_overlay == 2) { draw_set_color(c_black); draw_rectangle(obj_starlo_npc.bbox_left, obj_starlo_npc.bbox_top, 320, -240, false); with (obj_starlo_npc) draw_self(); }