layer_set_visible("overlay_2", true); with (instance_create(227, 297, obj_starlo_npc)) { action_sprite = true; sprite_index = spr_pacifist_ending_starlo_getup; image_speed = 0; image_index = 0; up_sprite = 207; right_sprite = 237; down_sprite = 240; left_sprite = 236; up_sprite_idle = 206; right_sprite_idle = 235; down_sprite_idle = 230; left_sprite_idle = 232; npc_direction = "left"; } with (instance_create(102, 298, obj_martlet_npc)) { action_sprite = true; sprite_index = spr_pacifist_ending_martlet_getting_up; image_speed = 0; image_index = 0; npc_direction = "right"; } with (instance_create(162, 300, obj_player_npc)) npc_direction = "up"; obj_pl.x = 162; obj_pl.y = 300; scene = -1; cutscene_timer = 0; cutscene_music = 0; overlay_alpha = 0; circle_alpha = 1; white_overlay_radius = 0; scr_cutscene_start(); instance_create_depth(163, 252, -252, obj_newhome_03_cutscene_mask);