layer_set_visible("overlay_2", true) with (instance_create(227, 297, obj_starlo_npc)) { action_sprite = true sprite_index = spr_pacifist_ending_starlo_getup image_speed = 0 image_index = 0 up_sprite = 207 right_sprite = 237 down_sprite = 240 left_sprite = 236 up_sprite_idle = 206 right_sprite_idle = 235 down_sprite_idle = 230 left_sprite_idle = 232 npc_direction = "left" } with (instance_create(102, 298, obj_martlet_npc)) { action_sprite = true sprite_index = spr_pacifist_ending_martlet_getting_up image_speed = 0 image_index = 0 npc_direction = "right" } with (instance_create(162, 300, obj_player_npc)) npc_direction = "up" obj_pl.x = 162 obj_pl.y = 300 scene = -1 cutscene_timer = 0 cutscene_music = 0 overlay_alpha = 0 circle_alpha = 1 white_overlay_radius = 0 scr_cutscene_start() instance_create_depth(163, 252, -252, obj_newhome_03_cutscene_mask)