event_inherited() if interact { if (!audio_is_playing(snd_locked_door)) audio_play_sound(snd_locked_door, 1, 0) if (global.hotland_flag[13] == 0 && global.route != 3 && global.hotland_flag[10] == 0) { scr_cutscene_start() alarm[0] = 10 global.hotland_flag[13] = 1 } } if (waiter == 1) { global.cutscene = false scr_text() with (msg) { sndfnt = 102 message[0] = "* Hmm... " message[1] = "* It is rather late isn't# it?" message[2] = "* Narrows down the# locations they could've# gone at least." prt[0] = 311 prt[1] = 324 prt[2] = 321 } waiter = 0 }