event_inherited(); if (interact) { if (!audio_is_playing(snd_locked_door)) audio_play_sound(snd_locked_door, 1, 0); if (global.hotland_flag[13] == 0 && global.route != 3 && global.hotland_flag[10] == 0) { scr_cutscene_start(); alarm[0] = 10; global.hotland_flag[13] = 1; } } if (waiter == 1) { global.cutscene = false; scr_text(); with (msg) { sndfnt = 102; message[0] = "* Hmm... \t"; message[1] = "* It is rather late isn't# it?"; message[2] = "* Narrows down the# locations they could've# gone at least."; prt[0] = 311; prt[1] = 324; prt[2] = 321; } waiter = 0; }