event_inherited() if interact waiter = 1 if waiter { if (npc_flag == 0) { scr_text() with (msg) { sndfnt_array[0] = 391 ch_msg = 1 ch[1] = "Yes" ch[2] = "No" message[0] = "* (You spot a discarded bag of# Popato Chisps under the# bench.) " message[1] = "* (Take it?)" if (outcome == 1) { if scr_item("Popato Chisps") { message[2] = "* (You got Popato Chisps!)" other.npc_flag = 1 other.waiter = 0 } else { message[2] = "* (Not enough space.)" other.waiter = 0 } } else if (outcome == 2) other.waiter = 0 } } else { scr_text() with (msg) message[0] = "* (A sturdy park bench.)" waiter = 0 } }