event_inherited(); if (!interact) exit; scr_text(); switch (global.dunes_flag_ext[2]) { case 0: with (msg) { talker[0] = other.object_index; message[0] = "* Hey."; message[1] = "* I don't know if you're# aware of this but..."; message[2] = "* There's a fun card game# set up in the stable."; message[3] = "* My friend runs it while# I oversee the... profits."; message[4] = "* You should try it out."; prt[0] = 439; prt[1] = 437; prt[2] = 436; prt[3] = 435; prt[4] = 436; } global.dunes_flag_ext[2] = 1; break; case 1: with (msg) { talker[0] = other.object_index; message[0] = "* To answer the pressing# question:"; message[1] = "* No, I won't take my# bandana off."; message[2] = "* I enjoy being# mysterious... and# fashionable."; prt[0] = 437; prt[1] = 439; prt[2] = 436; } global.dunes_flag_ext[2] = 2; break; case 2: with (msg) { talker[0] = other.object_index; portrait = false; sndfnt = 99; message[0] = "* I'd rather be left# alone."; prt[0] = 437; } break; }