event_inherited() if interact { scr_text() switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 talker[0] = other message[0] = "* I was called over to break# down this large boulder but..." message[1] = "* Man, it looks real tiring." message[2] = "* It'll probably be a while# before anyone can enter." message[3] = "* ...Mostly because I don't# wanna start." } npc_flag = 1 break case 1: with (msg) { portrait = false sndfnt = 99 talker[0] = other message[0] = "* As I said, this could take a# while." message[1] = "* Just the journey to get here# took all my energy." message[2] = "* Patience, buddy." } break } }