event_inherited() if interact { scr_text() switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 talker[0] = other message[0] = "* Man, I don't know what's goin'# on these days." message[1] = "* Debt... Drama..." message[2] = "* When did this gang get so# serious?" message[3] = "* Frankly..." message[4] = "* I liked it when we just played# shuffle games with the# residents." } npc_flag = 1 break case 1: with (msg) { portrait = false sndfnt = 99 talker[0] = other message[0] = "* You wanna know my real dream?" message[1] = "* Bein' a bodyguard!" message[2] = "* For someone of status, of# course." message[3] = "* Keepin' watch while they carry# out business... That sounds fun." message[4] = "* I know I'd be a pro at it# since I've been practicin' my# pivot." message[5] = "* No one could ever sneak by# without my blinkers catchin'# 'em!" } npc_flag = 2 break case 2: with (msg) { portrait = false sndfnt = 99 talker[0] = other message[0] = "* Don't worry about us." message[1] = "* Best to leave this type-a# business to the Shufflers." message[2] = "* Yeah, Shufflers." message[3] = "* ..." message[4] = "* Wait..." } break } }