event_inherited() if interact { scr_text() switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 talker[0] = other message[0] = "* What's out there? What's out# there??" message[1] = "* No! Follow the path. FOLLOW# THE PATH." } npc_flag = 1 break case 1: with (msg) { portrait = false sndfnt = 99 talker[0] = other message[0] = "* WHO'S PULLING THE STRINGS,# HUH???" message[1] = "* A WILL AIN'T FREE. LOSS IS# CERTAIN." } npc_flag = 2 break case 2: with (msg) { portrait = false sndfnt = 99 talker[0] = other message[0] = "* hNNNNNNG." } break } }