event_inherited(); if (interact) { scr_text(); switch (npc_flag) { case 0: with (msg) { portrait = false; sndfnt = 99; talker[0] = other; message[0] = "* What's out there? What's out# there??"; message[1] = "* No! Follow the path. FOLLOW# THE PATH."; } npc_flag = 1; break; case 1: with (msg) { portrait = false; sndfnt = 99; talker[0] = other; message[0] = "* WHO'S PULLING THE STRINGS,# HUH???"; message[1] = "* A WILL AIN'T FREE. LOSS IS# CERTAIN."; } npc_flag = 2; break; case 2: with (msg) { portrait = false; sndfnt = 99; talker[0] = other; message[0] = "* hNNNNNNG."; } break; } }