event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* . . ." message[1] = "* I ain't gonna make you a drink# if that's what you want." } npc_flag = 1 break case 1: with (msg) { message[0] = "* I know what you did..." message[1] = "* Naive fool... I tried to warn# him." message[2] = "* And Ceroba... She lost to you?# You must be feelin' real lucky." message[3] = "* . . ." message[4] = "* I have nothin' but hatred# runnin' through me, but I know# I wouldn't stand a chance." message[5] = "* So here I am, cooped up while# everyone else..." message[6] = "* . . ." message[7] = "* If you aren't going to kill# me, let me mourn my family in# peace." message[8] = "* Star might've only been a# target to you but..." message[9] = "* He was more of a hero than# you'll ever be." message[10] = "* Now..." message[11] = "* Get out of my saloon." } npc_flag = 2 break case 2: with (msg) message[0] = "* . . ." break } }