event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 message[0] = "* So you're the new kid , eh?" message[1] = "* I've heard the townsfolk raving# about you and all." message[2] = "* Not to burst your bubble,# but I could totally go toe# to toe with you." message[3] = "* I know for a fact I could win# an arm wrestle with you right# now, no training." message[4] = "* If I wanted, I could snap all# thirteen of my fingers and get# the deputy position." message[5] = "* If that upsets you, I'm not# sorry." message[6] = "* Heh, yeah. I wouldn't cross me# if I were me." } npc_flag++ break case 1: with (msg) { portrait = false sndfnt = 99 message[0] = "* You see me sitting at this bar?" message[1] = "* Yeah. It's because I'm a cool# adult, unlike you." message[2] = "* I can do cool adult things like# cry and also weep." message[3] = "* Am I being mean? No. It's just# the hard truth." } npc_flag++ break case 2: with (msg) { portrait = false sndfnt = 99 message[0] = "* If you're only talking to# me to hear my silky smooth# voice, give it up." message[1] = "* I won't let you in on my# secrets." } npc_flag++ break case 3: with (msg) { portrait = false sndfnt = 99 message[0] = "* Blembino. Remember the name." } break } }