event_inherited(); if (interact) { scr_text(); if (global.party_member != -4 && global.dunes_flag[41] > 0) { with (msg) { sndfnt = 102; message[0] = "* (We need to stay# focused.)"; message[1] = "* (Let's not bother others# with our problems.)"; prt[0] = 321; prt[1] = 338; } exit; } is_talking = 1; with (msg) { switch (other.npc_flag) { case 0: message[0] = "* Hey, dude."; message[1] = "* I know you'll say no, but I'm# selling free hugs."; message[2] = "* Darn it, you already read my# sign, didn't you?"; message[3] = "* I hate myself."; break; case 1: message[0] = "* No, don't bother asking."; message[1] = "* I'm closing shop, okay?"; message[2] = "* This was a dumb idea."; message[3] = "* Even if you did hug me, which# would be sick, I'd probably# kill you."; message[4] = "* Not intentionally, of course.# That'd be a crime, and I hate# crime."; message[5] = "* Oh great. You might be a# criminal and now you definitely# won't hug me."; message[6] = "* Just walk away. It would be# better for both of us."; break; case 2: message[0] = "* You still want a hug?"; message[1] = "* Bro, you need to learn when to# let go."; message[2] = "* If you won't leave me alone,# the hugs are no longer free."; message[3] = "* In fact, they are very# expensive hugs."; message[4] = "* Whatever amount of money you# own? They're like, triple that."; message[5] = "* I'm honestly not sorry."; break; case 3: message[0] = "* Okay, I KINDA still want a hug# but I'm in this way too deep."; message[1] = "* Ignore my existence, please."; break; } } if (npc_flag < 3) npc_flag++; }