event_inherited() if interact { scr_text() if (global.party_member != -4 && global.dunes_flag[41] > 0) { with (msg) { sndfnt = 102 message[0] = "* (We need to stay# focused.)" message[1] = "* (Let's not bother others# with our problems.)" prt[0] = 321 prt[1] = 338 } return; } is_talking = 1 with (msg) { switch other.npc_flag { case 0: message[0] = "* Hey, dude." message[1] = "* I know you'll say no, but I'm# selling free hugs." message[2] = "* Darn it, you already read my# sign, didn't you?" message[3] = "* I hate myself." break case 1: message[0] = "* No, don't bother asking." message[1] = "* I'm closing shop, okay?" message[2] = "* This was a dumb idea." message[3] = "* Even if you did hug me, which# would be sick, I'd probably# kill you." message[4] = "* Not intentionally, of course.# That'd be a crime, and I hate# crime." message[5] = "* Oh great. You might be a# criminal and now you definitely# won't hug me." message[6] = "* Just walk away. It would be# better for both of us." break case 2: message[0] = "* You still want a hug?" message[1] = "* Bro, you need to learn when to# let go." message[2] = "* If you won't leave me alone,# the hugs are no longer free." message[3] = "* In fact, they are very# expensive hugs." message[4] = "* Whatever amount of money you# own? They're like, triple that." message[5] = "* I'm honestly not sorry." break case 3: message[0] = "* Okay, I KINDA still want a hug# but I'm in this way too deep." message[1] = "* Ignore my existence, please." break } } if (npc_flag < 3) npc_flag++ }