event_inherited() npc_voice_sfx = 108 up_sprite_idle = 61 right_sprite_idle = 65 down_sprite_idle = 60 left_sprite_idle = 63 npc_id = room_get_name(room) + object_get_name(object_index) if is_undefined(ds_map_find_value(global.npc_map, npc_id)) ds_map_add(global.npc_map, npc_id, 0) npc_flag = ds_map_find_value(global.npc_map, npc_id)