if (global.dialogue_open) exit; event_inherited(); if (npc_arrived == 1) { can_walk = false; if (instance_exists(obj_martlet_npc) && obj_martlet_npc.npc_arrived != 1) exit; npc_arrived = 0; alarm[0] = 30; } obj_pl.x = x; obj_pl.y = y; depth = obj_pl.depth - 1; if (player_fade_out == true) { if (image_alpha > 0) image_alpha -= 0.1; else if (!alarm[0]) alarm[0] = 15; }