if global.dialogue_open return; event_inherited() if (npc_arrived == 1) { can_walk = false if (instance_exists(obj_martlet_npc) && obj_martlet_npc.npc_arrived != 1) return; npc_arrived = 0 alarm[0] = 30 } obj_pl.x = x obj_pl.y = y depth = obj_pl.depth - 1 if (player_fade_out == true) { if (image_alpha > 0) image_alpha -= 0.1 else if (!alarm[0]) alarm[0] = 15 }