event_inherited() up_sprite = 47 right_sprite = spr_pl_right_snowdin down_sprite = 45 left_sprite = 42 up_sprite_idle = 47 right_sprite_idle = 43 down_sprite_idle = 45 left_sprite_idle = 42 if (global.route == 3) { up_sprite = 24 right_sprite = 2918 down_sprite = 2226 left_sprite = 3704 up_sprite_idle = 24 right_sprite_idle = 2918 down_sprite_idle = 2226 left_sprite_idle = 3704 } sprite_index = right_sprite depth = obj_pl.depth action_sprite = false scene = 0 with (obj_pl) image_alpha = 0 x_dest[0] = 330 y_dest[0] = 70 actor_speed = 3 axis_override = "x" end_direction = "right" walk_collider = 1133 destination_count = 0 if (global.route == 3) { scr_load_palette_shader(1) palette_index = obj_pl.palette_index shader_on = obj_pl.shader_on }