event_inherited(); up_sprite = 47; right_sprite = 43; down_sprite = 45; left_sprite = 42; up_sprite_idle = 47; right_sprite_idle = 43; down_sprite_idle = 45; left_sprite_idle = 42; if (global.route == 3) { up_sprite = 24; right_sprite = 2918; down_sprite = 2226; left_sprite = 3704; up_sprite_idle = 24; right_sprite_idle = 2918; down_sprite_idle = 2226; left_sprite_idle = 3704; } sprite_index = right_sprite; depth = obj_pl.depth; action_sprite = false; scene = 0; with (obj_pl) image_alpha = 0; x_dest[0] = 330; y_dest[0] = 70; actor_speed = 3; axis_override = "x"; end_direction = "right"; walk_collider = 1133; destination_count = 0; if (global.route == 3) { scr_load_palette_shader(1); palette_index = obj_pl.palette_index; shader_on = obj_pl.shader_on; }