event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 message[0] = "* Howdy..." message[1] = "* You got any of that..." message[2] = "* Any of that good catnip?" message[3] = "* I've been dying to try some..." message[4] = "* ...IS WHAT I WOULD SAY IF I# WERE A DIRTY BANDIT!!" message[5] = "* Nyahaha! You were almost# tricked!" message[6] = "* I coulda caught'cha and turned# you in to the Feisty Five!" message[7] = "* Nyahaha! Be more careful,# partner!" } npc_flag = 1 break case 1: with (msg) { portrait = false sndfnt = 99 message[0] = "* The fact you didn't fall for my# trap is pretty neato." message[1] = "* Maybe you'll fit in 'round here# better than I thought." message[2] = "* Unless you're a bandit in# disguise???" message[3] = "* Nyahaha! I'm only joshin',# partner!" } npc_flag = 2 break case 2: with (msg) { portrait = false sndfnt = 99 message[0] = "* Ain't no place like the Wild# East, I'll tell ya that!" } break } }