event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 message[0] = "* Neigh!! Neigh!!!" message[1] = "* Neigh I say!" message[2] = "* For I am a horse, each and# every day!" message[3] = "* I crunch upon carrots and munch# upon hay," message[4] = "* But a shy horse I am, so please# go away!" } npc_flag = 1 break case 1: with (msg) { portrait = false sndfnt = 99 message[0] = "* Sorry, I only had time to write# one jingle." message[1] = "* It took me all night." message[2] = "* Maybe I'll think of another# soon." message[3] = "* ..." message[4] = "* That last line wasn't a joke,# by the way." message[5] = "* Being a horse is my only form# of true expression." } npc_flag = 2 break case 2: with (msg) { portrait = false sndfnt = 99 message[0] = "* NeeeiGH!!!!" } break } } depth = -9999