event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* I'll come right out and say# it: Yes, I am a finger." message[1] = "* I came free with the last# shipment of bottles." } npc_flag = 1 break case 1: with (msg) { message[0] = "* ...What else do you want me to# say?" message[1] = "* Stop poking around in my# business." } break } }