event_inherited(); if (interact) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { message[0] = "* I'll come right out and say# it: Yes, I am a finger."; message[1] = "* I came free with the last# shipment of bottles."; } npc_flag = 1; break; case 1: with (msg) { message[0] = "* ...What else do you want me to# say?"; message[1] = "* Stop poking around in my# business."; } break; } }