event_inherited(); if (interact) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) message[0] = "* (Watch your step! A posse of# Micro Froggits are camping# out.)"; npc_flag = 1; break; case 1: with (msg) { message[0] = "* (The Micro Froggits are# arguing over the political# strife of the Underground.)"; message[1] = "* (A mini-bar fight ensues!)"; } npc_flag = 2; break; case 2: with (msg) { message[0] = "* (The head of the party calms# the rest down, reminding them# of their strong brotherhood.)"; message[1] = "* (The Micro Froggits hug it# out, settling their# differences...)"; message[2] = "* (...Because at the end of the# day, they're all just tiny# frogs in a great big world.)"; } npc_flag = 3; break; case 3: with (msg) { message[0] = "* (This town IS big enough for# the six of them.)"; message[1] = "* (Too big.)"; } break; } }