event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { color = true col_modif[0] = 16711680 portrait = false sndfnt = 99 message[0] = "* What's up- I mean howdy, human." message[1] = "* Don't tell North Star about# this, but I have a secret." message[2] = "* When everyone is busy or# sleeping, I sneak out." message[3] = "* I go down the Cafe Dune to...# GAME." message[4] = "* The arcade is totally rad, you# dig?" message[5] = "* I'm a gamer at heart but a# cowboy at skin." message_col[5][0] = " gamer " message[6] = "* I even struggle to keep my# accent on." message[7] = "* You should try being a gamer,# human." message[8] = "* Maybe you could top my Mew Mew# score?" } npc_flag = 1 break case 1: with (msg) { portrait = false sndfnt = 99 message[0] = "* I heard one of the arcade# machines used to be named \"Luck# Man.\"" message[1] = "* They changed it because...# Well I'm sure you know why. " message[2] = "* Monsters kept scribbling the# word \"bad\" in front of \"luck# man\"!!!" } npc_flag = 2 break case 2: with (msg) { portrait = false sndfnt = 99 message[0] = "* Do you think they'll ever# invent another videogame?" message[1] = "* Kind of a missed opportunity to# only make three." } break } }